Battleship
Sink every other fleet. Two to ten admirals, everybody fires at the same time.
Battlesoop · Nov. 1, 2026, 11:05 a.m.
Multiplayer board games: play with friends or with whoever is around.
Sink every other fleet. Two to ten admirals, everybody fires at the same time.
Surround the enemy queen bee. A board game without a board, for two.
Dig, grab the coins, dodge the falling rocks: alone on the ladder, or two to four in the same cave.
Drop your discs in turn: the first to line up four, across, up or diagonally, wins. For two.
A team of burglars, each with a row of hidden keys: match them in pairs before the alarm goes off. Everybody wins or loses together, 2 to 5 players.
Get rid of your cards first to become the President: beat the table with higher cards, or pass. The Scum gives their best cards away next round. 3 to 8 players.
Everybody plays a card at the same time; each goes at the end of a row. The sixth card of a row takes the five others and their points: the fewest points win. 2 to 10 players.
Hide good apples and one rotten apple in your pile, then bid how many good ones you can taste. Bluff, and bite no rotten apple! 3 to 6 players.
Draw a character, play one, and work out who holds the Keeper. Knock the others out or hold the highest card at the end. 2 to 6 players.
Roll four dice, pair them, and climb the trails they add up to. Push your luck or stop to make camp: a bad roll and the climb is lost. Win three trails. 2 to 6 players.
Match the colour or the number on the pile and be the first to play your last card. The Chameleon changes the colour. 2 to 8 players.
Roll five dice up to three times, keep the ones you like and write them into your ledger: runs, pairs, a full house, five alike. 2 to 8 players.
Take every pane of one colour from a crate, lay them on your ledges and set them into your window: rows, columns and colours score. 2 to 4 players.
Trade spices, buy stalls that make every later purchase cheaper and win the favour of patrons: the first to 15 points ends the game. 2 to 4 players.
Roll your dice in secret and tell ever taller tales about the catch on the whole table, or call the last one. Whoever is caught out loses a die; the last angler with dice wins. 2 to 6 players.
Roll the die and race your four mice around the kitchen to the cheese. Land on another mouse to send it back to its hole. 2 to 4 players.
Lead your ten frogs across the star pond to the bay opposite, hopping over every frog in the way. 2 to 6 players.